Posts tagged game mechanics

ux Fun is just another word for learning*

*under optimal conditions.

This presentation resonated with me. For a harassed mum, FlavourCrusader will be a productivity tool.

For a social foodie/ethical shopper it’s more fun. They’ll be developing food skills; level one is identifying good ingredients by flavour and other properties. Sweet, juicy, crunchy, easy-to-peel etc. There’ll be game mechanics around this.

So it’s like an Alessi kitchen utensil. How you see it depends on how you use it.

Presentation by Sebastian Deterding.

ux (28 mins x game mechanics) + Jesse Schell = awesome

I’ve been looking at motivating behaviour within FlavourCrusader to change behaviour in the real world. Not as radical as this Schell talk, but just about as much fun.

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A scrapbook of ideas
loosely in the realm of
research, design and
tinkering.
Sharon Lee

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