Posts about ux




A friend lamented that he had to play laser tag, a kind of paintball-like game, except with infra-red guns.
“Isn’t that kind of pointless?” I asked. “You need a little pain.”
There’s nothing like the fear of pain to make you act like a combat soldier. Or to wrestle you from ambivalence to rabid competition against your friends. And you can show your battle scars the next day. Kudos!
Ahhh bonding.
Here’s a project, illustrated above, that aims to bond remote people through an exertion interface.
Whole body computing. Fun.
Boxing over a Distance team: Florian ‘Floyd’ Mueller, Matthew Karau, Stefan Agamanolis, Costas Bissas, Cindy Jeffers, Elena Corchero, Richard Wilson, Andrea Taylor, Paula Nichols, Angus Aitken, Tomoko Hayashi, Hilary Grant
Photos from Distance Lab
*under optimal conditions.
This presentation resonated with me. For a harassed mum, FlavourCrusader will be a productivity tool.
For a social foodie/ethical shopper it’s more fun. They’ll be developing food skills; level one is identifying good ingredients by flavour and other properties. Sweet, juicy, crunchy, easy-to-peel etc. There’ll be game mechanics around this.
So it’s like an Alessi kitchen utensil. How you see it depends on how you use it.
Presentation by Sebastian Deterding.
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I’ve been looking at motivating behaviour within FlavourCrusader to change behaviour in the real world. Not as radical as this Schell talk, but just about as much fun.
About
A scrapbook of ideas
loosely in the realm of
research, design and
tinkering.
Sharon Lee